﻿namespace Microsoft.Goldenlight.Framework.Controls
{
    /// <summary>
    /// 	The Canvas provides the drawing area, so to speak, for all Controls.
    /// </summary>
    /// <remarks>
    /// 	It is the bottom most control in a hierarchy, all Controls must add themselves to the Canvas when they want to be displayed and remove themselves when they don't. Only one Canvas can exist in an application, and it is created automatically by GameEngineComponent.
    /// </remarks>
    public class Canvas : Control
    {
    }
}